Ghost of Tsushima was published in July and received rave reviews from both critics and gamers. It has already gotten a new co-op mode, Ghost of Tsushima: Legends, after shattering Sony sales records. Red Dead Redemption had a major impact on the scale and tone of Ghost of Tsushima, according to the game’s director. To ensure a great gaming experience top of your gaming wallet with a PSN Card. With PSN Cards you can purchase in-game downloadable content, buy video games and even more.

What many fans may not understand is that the plot and characters in this game are strongly founded in a genuine time of Japanese history.

The principal artist of Ghost of Tsushima, Ian Jun Wei Chiew, just penned a PlayStation blog article about the process of creating one of 2020’s biggest gaming blockbusters. Chiew not only shared some of the game’s early concept drawings, but he also led readers on a trip, eventually explaining the motivation behind Ghost of Tsushima’s location and aesthetics.

The most significant influence for Ghost of Tsushima, according to Chiew, came when Sucker Punch opted to set the story amid the Mongolian invasion of Japan in 1274. Everything seemed to flow smoothly from there once Sucker Punch had a time period and an idea for the main character locked in.

Sucker Punch then did a deep dive into Japanese history and culture, according to Chiew’s blog post. “We began by exposing ourselves to as much research and information on the Kamakura Era, Japanese culture, old Samurai films, and the Invasion of Tsushima as we could, which resulted to the final designs of our characters, clothing, scenery, and buildings, among other things,” he added.

Many of the references we acquired came from museum exhibits and photographs shot by teams dispatched by the studio to Tsushima and Japan’s main island.”

Sucker Punch then proceeded to create the main character in a way that made sense and showed his character development after the environment and historical period were established.

As Chiew pointed out, renegade warriors like Jin didn’t necessarily exist during the historical period depicted in Ghost of Tsushima. As a result, the team had to make Jin’s appearance change over time. Chiew enabled the styles and materials of the period to inspire Jin’s metamorphosis in an organic way.

Make no mistake: Jin may be customized in a variety of ways. Ghost of Tsushima is a long game, with completionists spending around 50 hours playing through the whole campaign and all of the side missions.

Many of the game’s adventures will conclude with the protagonist receiving new armor or an upgrade of some sort. With this in mind, the Sucker Punch team wanted to make sure that every new piece of gear was appropriate for the era. Furthermore, it had to suit Jin’s history as he transitioned from samurai to lone fighter.

According to Chiew, “Knowing that we wanted a character to have to break free from tradition and grow into something out of need gave us the idea to create a fictitious narrative about a new breed of warrior…

Jin’s transformation from honorable samurai to new dishonorable warrior was shown by using subtle complex patterns and conventional armor plate components to make the Ghost costume seem more credible at the period.”

Another effect of Sucker Punch’s detailed evaluation is that there are several references to Japanese mythology and history in Ghost of Tsushima that may only be noticed by adults. However, the game has been chastised on a few times for having inconsistencies in its realism. For example, some have criticized the game for having Japanese dialogue that isn’t adequately translated.

The setting of Ghost of Tsushima has also created some controversy among Chinese players. Sucker Punch’s choice of time frame is a hotly debated topic in China. Chinese nationalists have argued for years about whether Mongolians who invaded and conquered China should be considered Chinese nationals.

Some Chinese gamers have found the Ghost’s continual slaughter of Mongolian foes insulting and have demanded that it be banned, while others are thrilled to see this era of history depicted in a AAA computer game.

Regardless of the debates about the game’s legitimacy and appropriateness, Sucker Punch appears to have put a lot of work into producing an immersive and thoroughly researched experience.

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